﻿using System;
using System.Collections.Generic;
using System.Text;
using Eb;
using Es;

public class ServerApp<T> : Component<T> where T : DefApp, new()
{
    //-------------------------------------------------------------------------
    public override void init()
    {
        EbLog.Note("ServerApp.init()");
    }

    //-------------------------------------------------------------------------
    public override void release()
    {
        EbLog.Note("ServerApp.release()");
    }

    //-------------------------------------------------------------------------
    public override void update(float elapsed_tm)
    {
    }

    //-------------------------------------------------------------------------
    public override void handleEvent(object sender, EntityEvent e)
    {
    }
}
